University of Southern California, School of Cinematic Arts                                                                       May 2018

Bachelor of Arts, Interactive Entertainment                                                                                  

Minor: Video Game Programming


Project Experience:

WildbrewLead Designer - 2017 – Present

  • Puzzle Adventure Game about exploring the wild as a child. Made in Unity
  • Leading a design team of 3 in creating a play space that is dense with charming and delightful interactions
  • Interfaced with a multidisciplinary team of 20 to maintain a cohesive vision for the game
  • Programmed and iterated upon gameplay features such as puzzles and AI

Solace on the FrontierDesigner, Programmer and Artist - Feb. 2017 – May 2017

  • Bartending visual novel made in Unity
  • Designed and implemented bartending mechanics that have a sense of physicality
  • Designed and programmed a dialogue system that supported dialogue choices & integrated with external text editing software
  • Created and implemented art assets that blended 2D pixel art with low-poly 3D art

From Light Level and Puzzle Designer - Oct. 2015 – May 2017

  • Puzzle Platformer with photographic mechanics, made in Unity.
  • Nominated for The Game Awards, Best Student Game Award
  • Designed puzzles that encouraged players to fully explore the possibilities of the gameplay mechanics
  • Designed levels with a steady and engaging difficulty progression
  • Iterated on gameplay and tutorialization utilizing player testing data

Human Assimilation Simulation - Creative Lead, Designer & Artist - Apr. 2016 – Jun 2016

  • Board Game where players attempt to understand each other with limited communication to complete tasks
  • Designed a communication system with extreme limitations that encouraged player creativity and expression
  • Directed a team of 3 other designers in producing and creating a cooperative party card game
  • Created clean, minimalist art assets for cards and rule book



Programming:      C++, C#, Lua

Software:              Unity 2017, Unreal 4.5 Blueprint, Unreal 4.5 C++, Visual Studio 2015, Adobe Photoshop, Adobe Illustrator, Maya 2015

Languages:           Mandarin, Cantonese