Portfolio

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Wildbrew

Unity 3D Puzzle Adventure about crafting potions, exploring the wild, and discovering secrets in a rich, responsive world.

Lead Designer

Responsible for leading our design team in designing gameplay and levels, coordinating with art, engineering, and usabiltiy to ensure that the project runs smoothly,  I also programmed the puzzles, some of the AI, and squashed bugs. 

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Website

From Light

Unity. 2D Puzzle Platformer with mechanics inspired by long exposure photography

Level and Puzzle Designer

Designed puzzles that explored the boundaries of the game mechanics, and worked with usability data to implement tutorialization and fine tune puzzle difficulty.

Website

 

Solace on the frontier

Unity. Bartending Visual Novel set in space.

Co-Creator.

I designed and programmed a dialogue system with branching dialogue choices, designed and programmed half of the drink mixing mechanics, and created all the art assets. I also wrote 25% of the dialogue, squashed bugs and implemented music and sound effects.

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Line of sight

First person twitch shooter, and you can see through walls.

Programmer and Designer. I worked on the gameplay design and AI programming.

Made with Tristan Bridge, Jason Hwang and Hoan Phang

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Human Assimilation Simulation

Co-operative. Party. Boardgame. Communication. Frustration. Laughter. Creativity. Affordance. Buzzword.

Creative Lead, Designer and Artist

Made with Samuel Shipp , Vincent Yang and Will Gauthier

Website

BloomBall

Unity. Neon, bloom-y pinball game. Personal project.

Creator

I like how the sound turned out on this one.

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BunnyTrick

Unity. Action platformer where you attempt to escape the darkness.

Designed and programmed procedural platforms and missile behaviors. Added sound effects. Programmed game states.

Made with Jocelyn Kim

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annoying dog

Unity. My magnum opus.

 

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NArcissus

Unity. A simple natural language processing game, centered around the myth of Echo and Narcissus.

Creator

Programmed a system for accepting and parsing full sentence inputs and outputting responses, based off of ELIZA.

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